Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success

The post-apocalyptic TV show has made a triumphant return to its platform, and it's fair to say that viewers were delightfully shocked by the quality of its debut season. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing different facets of the gamer's adventure.

We followed vault-dweller Lucy, trying to do the right thing and finding that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his organization's dogma and causes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the contaminated badlands.

Setting the Stage for the Second Season

The debut season's finale disclosed key information about those responsible for the atomic conflict that condemned a society in underground vaults for an extended period. It also left plenty of questions unanswered for the upcoming chapter – and, this time, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.

“Starting the initial season, people were like, ‘Just don't mess it up’,” states the game director. “We are thrilled with the reception to the show, so now people are arriving with more enthusiasm and new expectations.”

The Mojave Beckons for the Next Installment

The new season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, even if it was a bit broken at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” says Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to bring into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators hint that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its tactile feel – its makers ensured authentic items and environments were fabricated, mirroring the cobbled-together nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to appear as if it’s real.”

In fact, almost every element you see on-screen is physical, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are created using animatronics, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series succeeds because it is crafted by accomplished storytellers who are also passionate gamers, in collaboration with the visionaries behind the video games. This mutual respect for the world is clear in the final product.

The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the first season. This schedule will create a new audience reaction, a dynamic the team themselves are eager to observe.

“It's richer, it’s bigger, it’s wittier, it has a lot of twists,” says the game director. “I can't wait to seeing what people think.”

Susan Lane
Susan Lane

Evelyn Vance is a digital strategist with over a decade of experience in tech journalism and online marketing, specializing in emerging trends.